RBG - Family Games

Big 6

Items Needed:

  • 6 Numbered Boards - Ace Toys
  • Big 6 wheel and stand - Ace Toys
  • 2 8ft Tables
  • 4 Chairs
  • Standard booth lighting

How to Play: 

  1. Player places money on 1-6 number board (as many as they wish), worker spins the wheel. If the number that the player bet on is in the combination that the wheels lands on, player wins amount that was bet.
  2. For example, if player bets on 4 and the wheel lands on any combination with 4 in it, player wins amount of bet that has many 4s in the combination.

Booth Setup/Take Down:
The wheel is set up in the booth each day of festival and taken in each night and stored in the warehouse. (if good weather wheel may be kept ouside)

Set boards on sides of booth.  4 in the front and 1 on each side.
Place wheel/stand in the middle of booth.

Must be 18 sign to play

Price: $.25 - $2 max bet




Items Needed:

  • Dart Game
  • Darts
  • Roll of duct tape for marking throwing lines
  • Small step ladder/stool
  • 1 6' table
  • 2 Chairs
  • 1 Outlet - dart game has blower attached to inflate
  • Will need external spot lights to light up area

How to Play: 

  1. Player gets 3 darts per turn ($1). They will stand at the indicated line- kid line or general line- and throw the darts one at a time.
  2. Ages 10 and under will stand at the first 9 foot line (kid line). Anyone older than 10 stands at the 15 foot line (general line).
  3. To win a prize, any part of the players dart must stick to the bullseye. A "Bullseye" is clarified by any part of the dart touching (and sticking to) the inside circle of the Bullseye.
  4. Only one prize is granted per play, regardless if the player has more than one dart stick to the bullseye

Booth Setup/Take Down:

Inflate the game at the beginning of the night and stake it down. Deflate at the end of the night. Move into the warehouse at the end of the night if there is high wind/rain. Tape a "Child Line" 9 feet in front of the Bullseye game. Tape a "General Line" 15 feet in front of the Bullseye game. 

Price: 3 Throws for $1


Ducky Downs

Items Needed:

  • Numbered 1-30 Paddle tickets
  • Control Boards/ pens and markers
  • 30 "regular race" ducks
  • 50 "custom ducks for big ticket races
  • markers
  • Duck Quackers
  • Mic and speakers
  • 6 AA batteries
  • Hawaiian Leis
  • Standard lighting
  • 1 outlet - (2 20amp) - pump and amplifier
  • power strip
  • 7 6' and 3 8' Tables for race track to sit on
  • 5 chairs

How to Play: 

  1. Players purchase a ticket with a number on it.  Each duck has a number on it also. After 30 tickets are sold, ducks are dropped into the water. The numbered duck that crosses the finish line is the winner. The player wins $15.00
  2. Based on crowd $5 and $10 ducks can be organized. These races are to be run at the discretion of the Booth Chair/Captain. These “special” races are sporadic and based on current sales.

Big Ticket Races: 

The Holy Quacker Cup, Ducktona 500 and Quackadega 250 big ticket race ducks are pre-sold. HQC Ducks are $100 each, D500 Ducks are $50 each, Q250 Ducks are $25 each.

These ducks are in 3 different races each night. Player has chance to win each race.
HQC Winner - on Friday wins $500, Saturday $500 and Sunday $1000
D500 Winner - on Friday wins $250, Saturday $250 and Sunday $500
Q250 Winner - on Friday wins $125, Saturday $125 and Sunday $250

Booth Setup/Take Down:

The “track” is set up during the week before the festival. It is taken down Monday after the festival. PA system, ducks, tickets etc are taken into warehouse each night.

Price: $1 per duck 



Great Balls of Fire

Items Needed:

  • Track
  • 15 small numbered billiard balls
  • Paddles with numbers matching balls in game
  • $5 gift cards
  • 2 8' tables
  • 2 Chairs
  • Additional lights will be needed to light up game and area

How to Play: 

  1. 15 balls are placed at starting line
  2. When a player gives their money, they select a paddle with a number on it, 1-15.
  3. Players may pay to select more than one paddle per game.
  4. When all paddle numbers are sold, balls are released
  5. First numbered ball to make it across the finish line wins
  6. Winner receives a $5 gift card

Family GameRules

  • Numbers cost $1.00 each
  • Maximum 15 numbers per race
  • First ball down wins $5 gift card
  • If your ball gets stuck on the board sorry for your luck
  • If no clear Winner race will be replayed

 Adult Game Rules:

  • Must be 18 or older to play
  • Numbers cost $2.00 each
  • 15 numbers each race
  • First ball down wins
  • Winner splits the pot
  • If your ball gets stuck on the board sorry for your luck
  • If no clear Winner race will be replayed

Booth Setup/Take Down:

Game with mini billiard balls will be setup. Will need a to cover at end of each evening.



Spin to Win

Items Needed:

  • Spinner
  • Numbered Neon Balls
  • Double Stub Raffle Tickets
  • White Board
  • Markers
  • Tape
  • Gift Cards 
  • Disco ball
  • 1 8' table
  • 2 Chairs
  • 1 outlet

How to Play: 

  1. Each game 50 tickets will be sold. Player can pick their ticket 1-50. Each ticket is $1.
  2. The player gets one part of the ticket and the workers keep the other.
  3. The tickets correspond with balls numbered 1-50 in the Spinner.
  4. After all tickets are sold, worker spins the spinner and selects a random ball.
  5. The player with the ticket number that matches the ball wins a gift card.

Booth Setup/Take Down:
The spinner is set up in the booth each day of festival and taken in each night and stored in the warehouse.

Must be 18 sign to play

Price: $1 per ticket (ball)



Sports Challenge

Items Needed:

  • Sports Challenge game items - see Booth Captain for details
  • Netting
  • Gift cards
  • Dry Erase board/markers
  • 2 8' Tables
  • 2 Chairs
  • Addtional spot lights needed to flood area

How to Play: 

  1. Player gets 2 tries for each of 4 sports challenges. For a total of 8 tries.
  2. There is basketball, football, soccer and volleyball.
  3. If the player makes it in 1 of each challenge, they win a prize.
  4. If the player does not make 1 in each challenge, they receive a $1.00 off “coupon” to try the challenge again.
  5. If the player makes all 8 shots, their name will go on a “champions” board and there will be a final “playoff” each evening of festival for a chance to win a larger prize.

Booth Setup/Take Down:
The challenge will be set up prior to start of festival. "Equipment" to be stored in warehouse each night

Price: $3 - for 8 shots




Target Takedown

Items Needed:

  • Target game
  • Targetsling shots
  • 1 8' Table
  • 2 Chairs

How to Play: 

  1. Player must stand behind boundary line.
  2. Each player gets 3 shots.
  3. Player knocks down 1 target, gets level 1 prize.
  4. Player knocks down 2 targets, gets level 2 prize.
  5. Player knocks down 3 targets, gets level 3 prize. 

Booth Setup/Take Down:
Target guns and prizes need to be taken into warehouse each night

Price: $2 - for 3 balls





Items Needed:

  • Whack-a-mole inflatable game - rented (Dimensions 4.5’ x 9’ x 6.5’)
  • Whack-a-mole electronic score board
  • 2 6' Tables
  • 2 Chairs
  • 1 outlet to power fan for inflatable game (110v 20amp)
  • Addtional lighting will be needed to light area 

How to Play: 

  1. 2 players. Each person tries to whack as many moles as possible before the time runs out.

  2. When time is up, the colors will flash to reveal the winner. The winner receives a prize

Booth Setup/Take Down: 

Inflate game and deflate at end of night. Bring in Electronic score board and make sure its recharged

Price: $1 - per game per person.




If you have changes to your booth (rules, pricing, equipment needs, power requirements etc) please let us know by filling out the form below and submit when completed. Thank you for your assistance.


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